published by Jon Himoff on Tue, 02/22/2011 - 12:50
Our team is starting to use 3D-Coat V3 as part of the 3D online content creation workflow in conjunction with Blender, Photoshop and Unity3D. I think this is particularly interesting (maybe) as 3D-Coat has a primitive building mode which is something sort of famillar to us from OpenSim and Second Life content creation. This tool though appears to be a lot more powerful than the OpenSim viewer based building tools as it will render the prims out into standard meshes.
3D-Coat has tons of features including voxel sculpting, auto-retopology (useful to get models down in complexity = shorter downloading) and layered painting. It looks like it will complement Blender very nicely and allow us to work faster on certain tasks.
We want to give learners exciting new tools and experiences that make learning fun and productive. There are a lot of dynamic components and systems to work with these days. We make the most of the them from the browser to virtual worlds to iPads to smartphones. Yet, we don't want the lesson or content to get lost in the delivery. We always remember that sometimes a simple, clear message is the most useful. At the same time, web natives demand a lot from online offerings and it is important to yell the battle cry “Don't Be Boring!” Games can be serious, but being dull is unforgivable really.