We are getting ready to show the results of our latest work on the Rezzable Browser Viewer for OpenSim. We have implemented some smart new things to make it work better and show more content than our first pass on this (which you can see here) . We should have the new version up and running shortly.

We have been working on getting Unity3D to run with OpenSim as we posted recently (check the 3D-virtual-area-in-the-browser in action here). We are adding some more functionality to the solution right now and hope to have a public alpha release in the next few weeks. As the technical elements are being progressed though, it is a bit confusing on what exactly to do with a larger sets of tools and how to consider new options on workflows. We have been kicking around the issues of what is the best use of each tool and how to get them to work together. Following are some wacky enough pictures showing software capabilities and my notes on the overlaps and disconnects.
As we mentioned a few weeks ago, we have been hammering away on connecting the Unity3D viewer to our OpenSim servers. It works. You can see it for yourself if you go over to http://heritage-key.com . Arrive in the virtual gallery and check out a selection of artefacts like King Tut's death mask, Stonehenge sarasens and a Terracotta Warrior and also learn a bit about Ancient World history. The main goal here is to give people a taste of what is on offer in the fuller version of our virtual online areas.