Hm, constructive feedback:
plus:
- user generated content possible.
- broad range of offers. from edu via art and business to mature stuff.
- internationality.
- continous tech development.
- improved stability.
- some LL staffers who care for the user's need.
- sophisticated (uhuh ;-) tools for creating content.
- last but not least: friends. especially mine. ;-)
minus:
- not accessible via webbrowser.
- no story line for noobs.
- LL dont listens.
- faked user statistics.
- no viewable pr strategy of LL.
- no support of key users/multiplicators. for example: finding an ui for a noob client is must be supported by LL. not a project by a single key user like Dusan Writer. finding out what works in getting user attention is not a job from Rezzable and other inworld teams, it is a job of LL and must have a major support from them.
- and my main minus: a very very bad image. in germany the name SL is the synonym for "loosers happening", "pervert playground", "wasted time and money" and much more. both in business and in private. without any exaggeration. i dont think any tech development or effort from the residents, big cooperation partners, staff or chiefs of LL alone can solve this. the name Second Life is simply dead and negative allocated here, not sure if it is much different in other countries?... a marginal group i belong to is enjoying here the possibilities, seeing the chances, but we are no first movers: we are relicts.
ok, constructive: perhaps there is a strategy against this... (/me points on minus #3 + #5)
Hm, constructive
Sat, 07/12/2008 - 20:45 — miki gymnast (not verified)