I think there are a few

I think there are a few important issues people are missing. Real Life rules and models cannot *always* be applied to a business in Second Life, I certainly wouldn't pay for someones portfolio in real life, however Second Life is different. Everyone seems to like working out fictional numbers, I think I shall have a go. 199$L is approximately 1 USD$. Entrance to a theme park for example 56 USD$. Art Gallery 18 USD$.... I have heard people suggest lowering the pricing of statues as means to recoup money. Of course said statues are the backbone of many of the Rezzable Sims, reducing the price to buy one reduces the exclusiveness of owning one. It is a test, it might work, it might not, instead of rolling it out over 25+ sims Rezzable are trying it on one of the premier sims, personally I say good for you. Can Second Life be profitable, or at least have the ability to break even? No-one actually seems to know, interesting to see how this test pans out.

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