Jon Himoff's blog

Multi-user Street Art Game Prototype using Unity3D

As part of the work for the START, EU-funded project, we did a quick prototype for how that OpenSim-based project could be moved over to Unity3D. There are a lot of advantages to working and deploying in Unity3D and this was a test to see how we could handle collaborative content creation. You can see in the image below that I added the "Love" for today. 

Royal Opera House Use 3D Interactive Games to Teach Stage Production

We recently completed the first phase of work for the Royal Opera House Education team which consists of a set of 3D, interactive learning games, new videos and a content management system (watch the showcase video clip below).

iED Summit Europe 2011: Get Beyond Virtual Worlds

iED Europe Summit: Ghosts of VWs past not stamped out

It was really great to see the US-oriented Immersive Education (iED) group venture over to Europe to help kick-off the European iED Summit in Madrid at the Universidad Carlos III. The EU team did a solid job with the event and it should become an important forum for new media initiatives in education. 

11 Key Factors in Avatar and NPC Realism

How do you make a 3D digital character look human real enough online? You first need to know what you are aiming for and then how much effort is needed to get there. In trying to break-down the key factors in avatar/NPC human character realism we can look at 4 major approaches to digital realism:

Who Uses Drupal and 6 Reasons Why

Decoding Techno-babble about Drupal

I sometimes forget that non-technical people just don't always immediately know why Drupal is so cool.  

Explaining that it is opensource and has an energized community living and loving it, doesn't necessarily spark excitement to people that just want a great website.  

3D-Coat V3 Is Added to Our Production Workflow

Our team is starting to use 3D-Coat V3 as part of the 3D online content creation workflow in conjunction with Blender, Photoshop and Unity3D. I think this is particularly interesting (maybe) as 3D-Coat has a primitive building mode which is something sort of famillar to us from OpenSim and Second Life content creation. This tool though appears to be a lot more powerful than the OpenSim viewer based building tools as it will render the prims out into standard meshes. 

3D-Coat has tons of features including voxel sculpting, auto-retopology (useful to get models down in complexity = shorter downloading) and layered painting. It looks like it will complement Blender very nicely and allow us to work faster on certain tasks.

Google Takes Streetview into the Museums in Art Project

Google has released Art Project which allows visitors to roam around some of the great museums of the world and zoom into close details of paintings.  This is the same technology that Google uses for Streetview. 

Try Rezzable's new Unity-based Browser Viewer for OpenSim

Rezzable Unity-based Browser Viewer for OpenSimWe have been working hard on the new Rezzable Browser Viewer for OpenSim and finally have a test version ready for you.

3 Ideas for Turning Shoreditch Into East London Tech City

I was over to see Emer Coleman last week to chat about how the government might really advance the interesting ideas about turning Shoreditch into something to hit the radar with the global tech community.  Can London really rival Silicon Valley? We could certainly do a lot more with what we have. See my 3 suggestions for what the Coalition might do to turn words into actions.

Rezzable at BETT 2011 London Presenting Immersive Education and Demos

How can new digital media and online technologies help reshape Education? This is a hot topic these days as teachers need to do a lot more with a lot less funding. We have many ideas on this topic from basic online interactive content to deeply immersive learning environments.  It's more than just online games. And we have them working now to show people.


Rezzable at the BETT Show 2011 London. Find us on the Gallery Level, Innovation Avenue INNOPOD3. Track our Tweets #Rezzable

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