Top 10 Challenges Facing Second Life

We love the idea of the metaverse, we think virtual worlds are really cool and have a lot of potential. Good news is that so do many other people including a wave of new virtual world platform companies that are starting to target Second Life directly. This certainly means that there will be more, better choices for where to create inworld content and deliver meaningful user experiences. In fact we are working now on some very exciting virtual world content for mainstream online users.

In general, we still think SL is currently the best virtual world platform—but the future for SL is unclear and really Linden Lab faces many serious challenges. As content developers, owners and area operators, actually we are more interested in the future for 2009/2010 than where platforms are right now. While the technical capabilities and graphics are still top level, the overall marketing and customer relationship effort from SL is very, very weak. Is Linden Labs one of the few companies in Silicon Valley to have worse marketing than technology?

Noobility by Seifert Surface and Art Laxness at Black Swan: How would the giganoob respond the challenges facing Linden Labs?

The recent blog post from LL CEO Mark Kingdon seems to be more spin and blah blah blah. Says Kingdon: “All are indications that Second Life is becoming more relevant, more usable and more reliable.” Was SL irrelevant before M showed up? Active users are more or less the same, so what exactly is more relevant about the SL community? A few students messing around on discounted priced sims?

Anyway, we have been talking to some of the new players in the market, and as LL hardly seems to listen to us, we though maybe we could share our comments for these potentially interested readers.

 

Top 10 Challenges Facing Second Life (or the harsh realities of virtuality)

How SL and their competitors take action is what will define the metaverse landscape

 

10. Linden Labs is making lots of money

LL is raking in the dough from selling land and collecting monthly fees—so where is the problem? Is current success leading LL off a cliff? Sure there are bunch of grousing users, but all software companies have those. Money, er...lots of money means the company should continue to follow it's vision and not get distracted by looking at the marketplace or dealing with customers. And also maybe LL knows that there will be an end to making dough off selling virtual land, so grab it while you can.

 

9. Land Bubble

SL land mass has grown significantly faster in the last 6 months than active users. Who is buying the new land? We think (although LL doesn't disclose) that a large portion of new islands are conversions of full sims to void sims (1:4). This is because people like to have virtual land near virtual seafront—go figure that one out. And...SL still is pumping their own Mainland and other virtual land developments. Why? Doesn't seem to make any sense for SL to run retail parcels—it is hangover from their early days and they don't seem to want to let go. But it is a distraction and is being hugely cross-subsidized by LL. Anyway, the land market is going to tank soon as the rental market continues to weaken in the face of massive land growth—or maybe LL will start offering mortgages? Expect to see a lot of surprised resident when their sim is gone. This will generate enormous amounts of disappointment. Why doesn't LL learn from current world events and be ready to stabilize the land market in SL? Guarantee parcel conversions to LL owned/serviced land? Oh, right because LL is making money and it is someone else's land bubble actually. And how does LL make money without robust land sales?

 

8. SL Feature Overload

SL is a large and complex environment—but why? Actually there are tons of client and server functions that are extraneous. And so much code is hard to manage and the key features are not getting enough attention. LL should map their tech work more directly against user requirements to streamline work and create a--(cue music: dah dah dah dah.)--LL should have a roadmap and customer groups to help prioritize?—they haven't done this because they feel no obligation to make commitments to SL residents, users and/or land owners (and see point 10).

 

7. Damaged Brand

The Second Life brand is well-known for sure, but for what? Weird sex, weird role play? Now there is a push on academic usage which is great, but where is the brand message for mainstream users? How is SL gonna open the virtual world the way Netscape opened the web? Further, many, many, many people do not want a second life inworld, they want an extension of their real-world identities, so the “getting a second life” backfires into some kind of a real life failure message. I was surprised that LL didn't wake up (ok, not really surprised) and use the “the Grid” concept as a way to create a new brand and ditch Second Life or leave it behind for the early adopters currently inworld. Instead LL called it the “Second Life Grid” and now carries all the baggage from SL over to an enterprise offering (which it has no idea about how to deliver btw). Face it, the SL brand is a liability if LL wants mainstream users.

 

6. Low Reach / Limited Shared Experience

SL land mass is growing, but the reach for how many people visit a specific place over a specific period of time is not. I suppose as the grid becomes increasingly less dense both in terms of prims and people, reach will get worse. Shared experience potential is also very limited. The actual number of people that can do something together inworld is practically just a few at a time. Even fixing IM to reduce chat lag would be a big help. So if that continues, why carry the limitations of a internet connected world when you could just buy a console game with better graphics and physics while chatting to your pals on skype?

 

 

 

5. Market Position and Competition

SL is trapped on one side by the tween worlds (largely 2.5D but getting scale and better graphics) and the consoles (limited internet socialization but growing). Now add a bunch of direct virtual world competitors and the landscape looks very tough. Further, without compelling content, the virtual world space will get squeezed out all together. So—looks like LL sells to Google or AOL or Microsoft within 18 months (if there is a market).

 

4. Bloated Management

Sure there is a lot of good stuff coming out of LL, but also a huge amount of noise and busy, busy, busy talk. (Like someone stop the lattes after 5pm at their office or something). We hear they have like 300 people at LL—is a lot for an internet company? Is selling virtual land so labour intensive? It is surely a lot of people without a strong management team? It is another example of LL lack of focus and lack of urgency. Er..actually they are agressively hiring (Kingdon posted on 29Nov2008: To support the strategic initiatives we’ve identified, we’ll be hiring 60-70 more people over the next several quarters. This is all part of our commitment to ensure Second Life remains the largest and most successful virtual world.)

 

3. Estate Management Tools / Sales Management Tools Weak

You would think that selling more than 25,000 islands would merit some useful tools to manage them. We scrape by with inworld tools to manage our sims, but in the last 2 years there have been no meaningful improvements to what is in effect the SL core product. We cannot for example control who can access a sim by pushing a list of names to SL somehow. It is all manual and via shakey scripting hacks. We cannot trigger the lighting settings on a sim to improve the user experience. We had to make our own traffic and statistics metrics. On the other hand, the SL economy is also a core feature and no improvements on managing inworld sales either. We cannot get an automated feed of inworld sales for example. Sales vendors are still very basic and require a lot of scripting to make productive. Oh, and nothing to sell via the web and guarantee delivery inworld.

 

2. Second Life economy is not profitable to most participants

Sure there is turnover, but the actual profit for making and selling stuff inworld is not very attractive to most participants (porno of course seems ok). So all this talk about UGC and people making stuff is more about people donating stuff or donating their time. Well, the sugar rush is over and the donaters are moving off. Now LL faces the problem of a lot of UGC is various states of completion and all ranges of quality. The first wave of professional developers that had some interest in working in SL exclusively have all moved on as well. Net net, without a profitable reason to make content on the grid what kind of content will people log-on to visit?

 

...And the Number 1 Challenge Facing Linden Labs is...

 

1. Who are the SL Customers?

I really do not think LL has any idea on who their customers are. I imagine weird conversations in their office about their “stakeholders” and how important dealing with the “residents” is, but at the end of the day any service organization should know who their customers are. LL had a history of playing favourites with some developers (all of whom left SL) and using their splash pages to promote things like CSI (which flopped). If the customers are the land owners, then why does LL compete with them? As a company that pays LL enuff money (although less and less), we would expect to at least have some kind of service agreement (or even get an invoice actually). Is the air so thin at LL HQ that the old fashion notion of taking care of your customers is laughable?

****

My view is that LL is facing a real moment of truth on it's future. Is this plateau leading to a cliff or inflection point? The challenges this organization is facing now are way beyond anything it has achieved in the past. On the other hand they are in good position to take serious action.

 

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Comments

You forgot:10.0.1 add

You forgot:

10.0.1 add additional tattoo layer for avie faces
10.0.2 better support
10.0.3 finish the works of the department of plubic works

:mgreen: (Hmm, I should urgently add that smiley! ;))

Contacts management needs

Contacts management needs improvement. Junk Calling Cards, change the Friends to Contacts, and then add folders and subfolders to friends list.

If someone's in there for business, makes more sense to say Contact than Friend. "Buddy" and "Fan" and other social networking terms for contacts sounds unprofessional.

I agree with Crap Marriner

I agree with Crap Marriner here - contact management (and the communications system quirks and unerefined elements) are the biggest hidden problem with adoption. SL should feel like the ultimate communications client - I mean not only can you chat, you cah be there. Unfortunately it doesn't . For newbies in world or business and IT assessing sl's merits it seems like something other than a communication app - some sort of avatar thing where you look  at stuff, and can also chat but not fluidly.

I got sick of attending office hours to beg them to open up jabber protocols which would have put them one jump away from integrating with MSN, Google Talk, Yahoo chat, corporate in house systems, ichat etc. (Maybe not skype which is becoming bloatware unfortunately, and wouldn't be doing so well now because of that, if wasn't already ubiquitous.) The engineers made noises about it but there's been no announcements for over a year on the matter.

Jabber has three things that are attractive to busines and general users, and give them a better communication focus:

  • It's simple and tightly focused on making communications easy and fluid.
  • It's adaptable (and opensource), so you can use it to access rival chat systems (some of which like many GTalk actually use it as a foundation.)
  • It's pluggable, so it can easily be refined and extended for local idiosyncratic uses.

Users and business don't actually see these benefits, but the intangibles they produce lets them feel them: jabber feels like a fluid chat system - something that does it's job so well and reliably you can forget it's there and just use it rather than fighting it. If the sl chat invoked that kind of trust then the audience would approach sl more as a communication tool, which let's face it is 90% of the activity we actually do in sl - we just do it surrounded by prims and using avatars.

Well we have SLim now, so we'll have to see how that works out when it gets out of alpha stage. Despite the ungainly entry it made, I think it shows some promise. The user interface though, in their early build, still looked like a huge barrier to fluid use. Hopefuly that gets a lot of work before it's in production. Oh well.

 

sure, contacts can be

sure, contacts can be improved, but I still think LL should do fewer features better in general atm.  Providing a true enterprise offering seems way beyond LL capabilities and frankly interests. I would think Sun would deliver something first on this point. Check my running list of key Enterprise Requirements here.

All true, RightAsRain.

All true, RightAsRain. Undeniably. I hope you're reading this LL!!

Anyone else feel LL is getting ahead of themselves?

Sometimes I wish they would stop piling things on and straighten out what they've got so far. I'd think perfecting local, group, and private text chat would be a start. I mean this is basic stuff here.

I'm not sure LL is too interested in encouraging in-world sales transactions.. as long as I've been in SL the only improvement (if you can call it one in favour of in-world sales) to financial transactions was the L$ withdrawl confirmation dialogue. I'd love to see a way for vendors to be able to automatically verify if someone successfully accepted an inventory offer with some sort of instant validation like an agent gets. More details on transaction logs could help too.

Anyone have any idea, at this point, what LL's key focus is at this point (if any besides land sales)??

 they need to update their

 they need to update their graphics engine. 1990 it is not :P 

kizmut--stack 'em high, sell

kizmut--stack 'em high, sell 'em cheap!

Kizmut, also probably

Kizmut, also probably perfecting the looks of our avatars. New mesh, convincing lipsync, ... . Especially if they need to sell 'having a virtual life' to gamer people who are used to having perfect - Lara Croft like - avatars, without skin blemish, or let alone bad match areas between head and upper body. We need a better mesh? =)

Vint, sounds trivial when

Vint, sounds trivial when they can't even get the basics of a simple chatroom down right. Perhaps we all see different priorities here... possibly why LL's visible priorities baffle us on a regular basis.

It seems to Me, from My

It seems to Me, from My subnormal viewpoint, that the only people who are willing to pay for things in SL fall into one of two categories.

The first is the one who comes into SL and expects to make some money here so they may buy land, pay dancers and staff, have camping to pay newbies, open a club, pay DJ's and live music acts and spend money to attract people in to their land so they can then sell what they have to sell to this audience that comes in...  the problem here is that they "usually" only take back in a subset of what the pay out if that. Newbies only spend the camping money they earn so one owner pays another owner via newbie trade.

The second is what I call the Barbie and Ken trade. These are those who like to come in here on a premium account at a few dollars a month, and will spend some money to dress up their Barbie and Ken dolls in things other people made, may rent land, and then they go play house with their dolls.

Businesses here? I have been to IBM and Gibson and a few other sites and I think IBM is here to see what they can do better. Gibson is here because they can get a few live artists to play on their guitars for advertising. But the ROI is going to be very minimal (I own a '64 strat that I bought new and would never buy a gibson :)  )

You can attract a LOT of people to your islands simply by giving money away. Of course that is not real beneficial since LL stop paying for traffic and dwell. It wasn't real beneficial when they did.  I have been to 10 of the islands near Mine that have large groups of green dots at them on the map... In two of the 10 places there were actually a legitimate number of people there to account for the numbers. In 6 of the other places I found the groups of green dots at 700M or under the water and they were simply bots standing there to make it appear to be busy.  In two I did not see the people to account for the numbers but I was not able to see the bots either (picture 40 "tiny" bots stuffed into a single 10mx10mx10m box and the tinies are wearing the "invisibility" prim to make them hard to see, and you cannot rez nor create anything on the land.....)

From My jaded point of view SL missed out when they did not integrate typed language translation into the viewer. But then they cant even do typed language IM's without failing, and I can't look at profiles, or My friends list or....

So I build on My island for My amusement, roller coasters, drive-in's, roller skating rinks, ferris wheels, publicly drivable cars and motorcycles, a dance club etc etc and My public island stays empty except for an occasional newbie that gets lost :)...  SL is typical of a techie implemented product without a bit of management vision as to how it might be used.

Oh things it is missing that is required for business:

(1) the ability to back up all MY data on MY personal devices under MY control care and keeping.

(2) script access to the users inventory, script access to groups, script access to friends, script access to parcel management commands, script access to every command I can issue manually.

(3) (laughing so hard now I have tears in My eyes) a LAG free environment where your environment responds to a T1 connection, and a workstation with everything currently available to make it HOT... it is soooo maddening to watch My avatar walk haltingly across a scene and then fall thru a floor on a system that can be instantaneous if the application can support that.

RightasRain you are correct in your assessment but I dont think LL cares if they succeed... as long as they all get a piece of the pie when it is sold before the end of 2009....

Not sure LL gonna sell for

Not sure LL gonna sell for that much tbh. First of all, world financial markets are crippled for some time. And RL opportunities for cash plays will be huge once the market settles. So then LL will be out of position when market recovers admidst a lot of competitors and noise in the market. As I mentioned in various comments, my guess is that AOL will make the play for the technology--even though the SL residents are contrary to AOL members. But how else can AOL play in the real-time community space? So if LL is a $75 million turnover business today (some say $100mm)-- it could find itself chasing less revenue for more work in 2009. Not sure what the valuation for LL will be in 2009--but lower than 2008 forecasts no matter how you look at it! So...then big issue for LL is what will Linden Lab be worth in 2010? Frankly, could be very low unless they clarify their position in the market and get loyal customers-now they are squandering both. Again, it looks like Netscape all over again--opening the door to a new market, but unable to seize the opportunity.

How much impact of the global

How much impact of the global financial crisis on the virtual world. From Secondlife Shrink: "I fear that the grid may not survive the looming depression"." Certainly the global financial crisis will add pressure to Linden Labs and discount their valuations and future aspirations--like everyone else. But the liquidity issues are not the same. However, the land bubble is pretty simillar. A lot of people have some idea that virtual land will increase in value--why? Hope beyond logic. Virtual land is no more than storage plus virtual world sevices both of which will decrease in cost over time. There are few things that positively differentiate one piece of virtual land from another. The main positive ('cause there are many negative things that decrease value such as bad neighbors) aspect of a piece of land is the community around it. But, most people want virtual land to have their own space--more private and to show-off their stuff privately (and do other er..private things..things with privates?). Anyway, Linden Labs is now offering a low cost sim to grab that er...prviate market.

I hate it when I miss a

I hate it when I miss a memo... :)

The only "low cost" sim's that I am aware of LL offering are the void sims (3750 prims, 65536m) which you cant purchase unless you own at least one real sim. Are they now offering something that you can "buy" from them without owning a real sim? I never really cared if the land went up or down because I didn't buy it to sell. But if they are selling the void sim's as a standalone item and less monthly than what I am now paying then I will be trading in my sim for the void...

I have all the UUID's from the thousands (literally thousands) of avatars that have gone through Aden to party in the past two years. I started going through them to invite to a group and over 1/2 the id's don't even exist in SL any more so the 15,466,023 signed up avatars don't include 50% of the ones that I knew as real people avatars...

I know it is only anecdotal, but I seriously doubt that even 50% of the 1,255,387 avatars logged in in the last 60 days are anything but bots and I would guess the number is more like 75% bots.... but even if they are all people (and they are NOT) that is only 21,000 people a day on the average in if they are ALL people and with the current island count that is about 10 people per day per sim.... of course linden labs will never reveal how many in world are bots and how many are not, but again taking a walk around the islands near Mine with large sets of green spots... 80% are bots... if that is even close then you can plan on 2 people a day to each of your sims...  second life is already dead.... we just won't admit it yet...

There are a group of avatars still in here that chase the money (camp - sploder followers - lucky chair) and you can gt them into your sim if you PAY THEM but attracting someone to your sim... unless you are selling xcite attachments or selling escorts you are out of luck..

(after re-reading My posts here, I am wondering why the heck I am still bothering to be here too)
 

Har--never read your own

Har--never read your own posts you will feel best! Pricing on voids is here--you need apparently to own at least on full sim http://secondlife.com/land/privatepricing.php

Linden Labs self-inflicted

Linden Labs self-inflicted bursting of it's own land bubble starts with openspace/void price "jack-up". It is a big mess that has stopped land growth dead in its tracks and send grid in disheartened mess.

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