Looking at the Linden SL Data (and trying to be excited about SL5B)

UPDATE: Linden Lab put some number up for Q2 too. On the Second Life Blog Zee Linden boasts: 'Second Life Virtual World Expands 44% in Q2.'

A tale of Bots, Voids and a lot of numbers

As I like to do on occasion, I had a look at the SL data irregularly posted on their site (http://secondlife.com/whatis/economy_stats.php) to see what the data might tell us—that we already don't know. Usually not much...but some big questions still out there—like where are all the newbies? Who the heck is buying all the new islands!

Interestin' data:

Growth in Land Size in (km2)

3/31/2008 1,093.42
4/30/2008 1,193.01
5/31/2008 1,429.65 = 18,019 islands
Inworld Hours

February 28,407,684
March 30,743,370
April 29,069,684 (oops wtf bad month)
May 31,990,070
June ---seems like lot of downtime, esp on weekends—guess less than 30,000,000 (another oops wtf month)

They state that more than 4,836 new islands since beginning of May—even if they are all voids—it is still more than 1,200 new regions equivalents (4 voids = 1 region) in last 2 months. Mainland is still about 16% of the total 19,433 sims. It is about 30% growth of the entire grid since end of Feb 2008. We think there is a lot of conversion from full sim to void sim which in these numbers. It would appear LL is calling a sim conversion from 1 full sim to 4 voids an increase of 3 islands. If not, it is really staggering growth when you consider how all the development companies are leaving SL. It would be stunning in the midst of all the bland/negative PR attention. Further, it is impossible to imagine why people are buying new islands at such a rate when all the existing islands are still empty.

(I even bought a parcel at BayCity for our little Greenies—was like $300 USD for 428 prims. And...had to fight for it, well, it is a corner lot overlooking the canal blah, blah, blah—is land speculation the ultimate SL game? Anyone wants to buy that parcel btw lemme know!)

Fact is that engaged users (= people spending money) are still at 383,000—which btw is only count of avatars, not humans, so probably this is a lot lower in terms of real people—could be half even!

User hours looks very bumpy in 2008 still, but growing a bit at rate of 30 million hours per month. Although no idea on how much of this is camping and/or bots. My observation is that could be as high as 20-30% as so many shop owners use this rather idiotic approach to lure new customers. May 2008 to May 2007 is more than a 50% increase, although again, hard to see that reflected in growth for engaged users. The concurrency rate is 100% increased in same period from about 30,000 max to over 60,000 max now—but again how much is bot/camper? Anecdotally it seems like a real lot.

Registration growth is stalled almost completely...March to April 360,000 new registrations, April to May 390,000—far cry from last year levels where they were getting 900.000 and 1.0mm per month. 390,000 new registrations but 3,422 new islands in May 2008—at 1% user retention, er...that means almost 1 new engaged user for every new island!! I must be missing something somewhere...too many numbers and not enough sense to it all.

Well, hate to be a party pooper (not really actually), but SL5B is really a strange celebration. They spew a lot about the amazing creativity of the residents, but the real magic here is selling islands when most of the grid is empty and there are no meaningful increase in new users. All the tech issues are of course problems, but lack of new user growth is what must be addressed in the most serious way.

If M and P want to give SL devotees a present (I mean who is the party for anyway?)—spend some real money on marketing to new users. Oh, but wait, LL doesn't make money on new users, just new islands...then er...at least give us the tools to market our little pieces of the virtual world properly:

1-- improve the Registration API (like LL promised a year ago)
2-- sales data API or automatic XML send to email (like this ain't even a days work?)
3-- corporate avatars that have different log-on rights (and maybe rewrite the TOS on this also)
4-- skinable client – let us get our name onto our own configured, skinned client but LL maintain release management (or start release code other than to ESC)

yeah, bit of crash from the SL5B sugar rush. And yeah, thanks LL for using our Greenies on your page (but er...maybe next time give some attribution—and learn how to take a better photo!).

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Comments

and land sales are all

and land sales are all confused as well--from Reuters: land sales pricing collapses http://secondlife.reuters.com/stories/2008/06/19/linden-freezes-land-sup... Is really curious as to what they are doing over there in LL boardroom???

The 'normal simulator' to '4

The 'normal simulator' to '4 voids' change, and Lindens counting that as a 3 sim increase on the numbers, is an interesting assumption. And would be really 'gaming the numbers'. I wonder if there is anything 'official Linden' statement or so on that one.

What catches me most is the lack of 'positive promo' LL gets out. We had 'gameworld' in Belgium, a 3 day fair about very old & very revolutionary games, and unique in it's kind. The only 'second life' presence there was going to be the documentary by Mr Molotov Alva, which was last minute cancelled. Au contraire, there were about 10 pc's were you could learn how to play WoW. (Organised by a Belgian games/pc/whatever shop, but still.)

We had our share of documentaries about SL on Belgian TV - one belgium made, interesting one too, with Coolz0r and some others which showed both the benefits as the drawbacks of virtual worlds. And then there was that docu from the BBC, which they aired, about the 'relationships grown and marriages ruined by virtual world'. Pfff. Definitely a missed chance to present to people who are looking for a 'new thing'.

I really wonder what they marketing plan is: I mailed them tons of time about the Garden of NPIRL Delights - quality content, which proves a good use of Second Life, artists getting a platform beyond RL possibilities - but they refused to feature it in the showcase. We rezz an obesitas Greenie on a birthday cake and voila, it makes - a crappy snapshot, but none the less - it makes the homepage. There is no clear roadmap of where LL is heading, there is no clear marketing plan. Or at least not ones they are willing to share with the residents & companies that are in-world.

It's also still unclear what SL's targeted audience is. Whilst Torley states that Hamlet Au was writing up 'mindjunk' when saying you can buy an SL capable system under 500USD, he must have been... well... high on melons? 500USD is 317 Euro's... In Belgium you pay at least 500 euro's for a below mid-range PC, which will have an onboard or crappy graphics card (forget about all nice SL options) and probably won't run SL anymore in about 1 years time. Let alone your email client and SL. At the moment the viewer is just to heavy. If people disable voice, disable the voice part process completely, not only mute them. Oh, and my best guess is there all still some memory leaks around, looking at my PC's performance after an hour of SL. So they should start with straightening that out: what users are we targeting. It would help the companies a whole lot!

Next, we need an 'easy' client. For people who don't want to spend the rest of their lives in SL, but just need second life to go to a conference - the current BlogHer one is a perfect example -, a business meeting, or want to see content that is unique presented in Second Life. Give it a button 'update to full functionality', if they wish to stay, but it should be simple, they should be pre-dressed to look nice and it should take them to were they want to be. Which brings us to your issue, 'skinable' clients. Awesome! Give them to us now! Most of the companies don't have the staff - and obviously, Mr Nicholaz is not for sale - to constantly update their clients, let alone patch LL bugs. Give the companies an overlay, where they can add their own LM's, library content, ... their customers will need. We'll take care it's filled of usefull goodies & LM's, LL makes sure the code stays up to date. Dusan Writer's client UI contest is a great idea, and I hope Lindens are watching that one closely.

And last one, talk & listen to your content creators. Keep them up to dated on what you are planning to do, and I'm not talking about a two day advance notice about rolling restarts here. Communicate to all your residents & content creators - not only those on the dev list - about your planned changes , updates, new possibilities, ... . Don't make unannounced changes that frequently. And hey, what's up with the verification system? How did that go? Is it being useful, or was that just another water balloon?

So far for my rant and frustrations. I love Second Life, and I still believe in it's possibilities: I visited a lot of different virtual words and non of them had the same amount of user options, smooth moving avatars, creation freedom, and most important: large user base that Second Life has. But the Linden Lab should urgently communicate clearly what their plans are, and if they plan to stay a 'provider' more than an active participant in content creation (see Bay Area and Linden Lab's Public works) then what they are planning to do about giving the content creators, the people that actually drive traffic into SL the necessary tools to continue to do so.

PS. Still wondering & speculating what the 'big huge news' is they will announce at the end of SL5B. I was hugely disappointed by Philip and M. Linden's speeches, as they talked a lot of the past and how great it is now, but did not mention future plans much.

Almost certainly the big

Almost certainly the big increase in land mass relates to flipping full sims to voids--which looks like a great deal for land barons because now they get more seafront per $1USD and is probably also better for parcels as they are more spread out--in fact they can be a lot bigger relative to prim count. And yes, it is a smoke screen on SL real growth...

But this of course also dramatically increases "seafront" capacity and will tank value of parcels--and imagine when prim counts on voids increase again the effective price per prim will also go down. So sure feels like a land bubble about to pop.

Hard to see who wins on this--other than LL who is still getting the $0.03/prim in tier fees. Big losers will be the land owners atm--prim value is now also at the same $0.03/prim as you can even buy an individual void sim for $75USD direct from LL. Ok, you may have to wait a little, but seems like a lot better deal than Bay City--where the purchase price as a staggering $0.75/prim for my little parcel.

Bigger issue really though--is still who is buying the new islands each month for new cash (not converting full to void)? and related to that what is the abandonment rate for existing islands? These are the biggest issues for LL and now that they have big enough payroll for 250 employees--the biggest issue for LL future. But LL is still sending a lot of smoke--wondering when we all gonna get burned??

imagine: you buy a rl-bureau

imagine: you buy a rl-bureau to a from a house owner, completely overpriced, you spend lots of time to make HIS job, you improve HIS business there. you put lots of effort and money into understanding what works and what not works in visitor attraction for HIS house: because he is not able to make this job, he is not even able to understand this job. in exchange he charges a horrible rent for your "property", blocks the doors for your visitors with huge concrete cubes (pink painted) only the strongest can scale, he ignores you completely, devaluates your holdings with building lots of new houses around. and for sure he uses your working results – self evident for free – to promote them. uhuh, would be a great business model in rl. is it transferable???

LL can't stop head collision

LL can't stop head collision with wall! The land bubble sure is about to pop and we might see the servers appear on ebay auctions soon sold by user 'Lindens*R*us'. We all know the figures have always been BS but yes they at least can do a little bit to maintain SL reputation on media a bit better than "SL causes wife to kick hubby out!". On top of it all now the land sales dropping down to L$1/sqm almost everywhere. Alot of real estate confusion, too many people are having a go at Land Baron career. Someone I know just went down after converting majority of his 15 sims to void sims and could not keep up with the tier after most owners left the parcels and he could not resell them fast enough after the LL land price plummet. So he gave up and poof! the remaining owners lost their land. This is a person put his life savings into LL's hands in the form of land investment. Quite often I see people trying to sell their 4096sqm 937 prim blocks on one of the land groups and others are laughing at the requested prices when they are only a fraction of the cost these people have bought it for, simply because a void sim costs less these days. LL has managed to shoot itself on the toe, let's see where the next bullet lands...

good cross-post from the ever

good cross-post from the ever eloquent Dusan-- http://dusanwriter.com/?p=643

Void sims cost $250, and you

Void sims cost $250, and you have to have a private island already to be eligible to purchase them. Then tier is $75 after that. These are now glutting the market to such an extent that many existing and new land barons are charging less than the tier they themselves have to pay to the Lindens.

Only a few well-resourced and nimble land barons will maximize a profit from having this new capacity for privacy and increased waterfront -- most barons will flounder with all the competition -- and end user purchases and loaning to friends which is quite prevalent. Mystery math didn't go away -- to make a profit in the glutted market, you have to charge less, and as people begin to discover they can't get buy-backs and can't sell their purchased (but retained) void sims, the market will fall apart.
http://secondthoughts.typepad.com/second_thoughts/2008/06/a-voiding-the-...

There are now 300 Lindens in fact. 20,000 sims. And only 385,000 people who spend more than L$1 per month in world, although tier paid by tier-payers is some $40 million or more in revenue for Lindens.

Hours online were flat for several months; premiums are only at 88,000, not recovering yet from a previous high; positive-Linden-flow businesses are not growing by very much at all. Second Life is spinning its wheels, having fallen into the classic traps that experts like Sir Bruce or Ed Castronova could have told them always happens to MMORPGs with synthetic economies.

I'm puzzled why the failure of the internal land market should bother you, when you exist outside it as essentially an entertainment market supported not with the model of content sales and land rentals inworld, but advertising spots by outworld corporations (unless in fact you try to cover tiers with Greenie clothing sales).

And I also fail to see how a model based on growthism, endlessly expanding as the world putatively keeps growing at some predictable rate, can ever work, not only because there isn't anything to predict, but because there's a concurrency ceiling on this grid.

Many people have reason to be really angry at the Lindens now; you don't, as they have had Greenies displayed on the Showcase for ages.

Lindens should not have built Bay City, competing with residents, but should have stuck to merely shoring up missing or broken infrastructure on existing sims.

it would seem (although I am

it would seem (although I am not 100% sure) that you can now buy a single void sim or at least not in groups of 4 as had been the case. I think most of SL economy is focused on land speculation and when the bubble bursts (or did it already?) there will be a huge abandonment rate and new land sales will collapse. LL claims 18,109 islands at the end of May--it would improve confidence if they would support that with a land registry and identify full sim equivalents. We are concerned from a service perspective that without new land sales and even a small level of abandonment, then LL will have an issue paying all it's 250 employees, paying for its 5,000 servers, catering the executive lunchroom etc.

We are also concerned over the concurrency--how much is camper/bot traffic? And why are other residents in effect paying to carry all that load around? What is the camper/bot traffic rate atm 10%? 50%??? I think LL is also concerned as they have not yet flipped the Popular Place out which would kill the value of camping and reduce concurrency as well as strip out a lot of the cashflowing to residents. So, growth is essential--but LL is masking it and it is likely that real growth stopped in 2007 and now the core users are weaking (premium members decreasing 2-3%/month)

Putting greenies on showcase (for like a week btw) is nice, but hardly helps some of the issues that effect users. June had major service failures (or did they, since LL doesn't post SLA data) on two weekends where most of the merch sales are done. So in effect we lost half of our revenue in June.

Totally agree (and pls Prok don't take that personally) that LL should not have built Bay City--and allowed speculators to run the per prim prices to $2/per prim when on a void it $.08/per prim--it shows that LL is as greedy and explotative of their own platform as anyone else. Ultimately they will not even make that much money on it. It will also be the imho that this event will trigger the backlash not just from the small-time land barons, but mainly from the bigger players who of course have the most to lose (or have already lost--with no hope of recovery).

If LL is serious about 3D Web, they should split the platform service from the land speculation business. We want a service level agreement. We need more tools to attract new users. We need a more robust system to support our operations.

Crashing of the Land market

Crashing of the Land market is hardly the problem here, it is what is behind that. We are only experiencing that due to one and only one reason, LL deciding to reduce their land price without a clue to what that would do to the market. I'm sure they did it with best intentions (or did they?), with the extra revenue they would have been gathering from those land sales, should they have kept it at the same level they could have spent more on making SL the choice, therefor kept up the numbers of new signups in so many different ways. There was no competition to reduce Land purchase prices, or lack of sales for that matter. As a result of all this, they are hurting themselves too because the people that truly make this second world go round are the business minded people behind it and their trust on LL. In Rezzable's position in some cases, that in turn means the turst of external corporations since if the internal business people loose trust/interest in SL and there is a huge confusion about where SL is going, it is hardly marketable to external corporations without the numbers to back it up. To most of them this is only a "3D website with high hit rates" and that is the only reason why any business would want their products displayed. How many of us go back and visit Greenies on a weekly basis? Great build.. what's new?... We need the newbies!

Land bubble is a bigger

Land bubble is a bigger issue--it is collapse of future value of land. "Land" in SL is already a phantom--there is no seaside, there is no view. There are only bad neighbors. LL at once lowered the price of the sims--to encourage new land sales presumably AND introduced Bay City to increase the cost of a parcel. Now with declining new users--this is bubble waiting to burst. In fact what they should have done is to lower the tier for people that have been holding sims for more than 6 months.

Let's think about tier for a minute--is all money for LL. But is $0.03 per prim a fair price? Anyone can get a 2.4GHZ Intel P4 CPU for $100/month -- assuming you can put a region on a CPU that comes out to $0.01 per prim. Now that is a general public price--with LL buying so many servers you might expect them to get a better deal. So what is between 0.01 and 0.03? Of course some of the LL services/software to support their stack. But, after a few thousand islands, isn't there some economy of scale? Should there be some reduction for the loyal land owners?

...and btw--SL does not get web traffic volumes. We see about 100,000 avatar visits per month, which is small scale for web traffic. But you are right that the coporate sponsor market is dead atm. Also there is a new area at Greenies--so good time to visit again (and buy stuff).

Newbies are essential--improve registrations and improve conversion rates is the future (let's see if LL gets that message before it is too late).

RightasRain, you've been on

RightasRain, you've been on the very front page now for weeks, and you were in the Showcase not "a week" but months -- featured continually.

You can buy a single void sim but they cost $250, not $75 -- $75 is the monthly tier.
You have to already have a private island to be eligible to purchase one.

You seem to have an ideological basis against the land business, which you a) call "land speculation" (as if this is something evil) and b) imagine is "all land speculation".

And yet it's the Linden's model, first and foremost, that enables them to pay those 300 employees and executive lunches. Why should *they* get to arbitrage, but everybody else has to be a socialist in a commune?! That only leads to -- and has lead to! -- corporate towns paying corps of tethered content creators -- like yourself -- and other forms of oligarchy -- first and foremost, from the Lindens and their friends.

There is nothing inherently wrong with arbitrage; it's a key feature of all normal and free economics. The people selling land in SL aren't Mr. Moneybags Evil Capitalist like in some 19th century cartoon; they are housewives, students, retired people, poor people. RL rich people aren't going to be trying to make money *this way* which has long unpaid hours and huge risks.

The land business is a service. It takes wholesale large sims, advances the cost of them, and makes them available in smaller units, and also holds the tier on them on a sim as people develop over 30-60-90 days and add more land. Land dealers are available to liquidate at a moment's notice, now with bots. Land dealers make it possible to rent to own. If it weren't for land dealers and a free land market in Second Life, there wouldn't be the huge surge of sustained creativity for so many people that there is -- there would merely be high-cost shelf space that people like you with RL resources would buy to put trinkets on, and force everybody else to become a mass audience, as they are with television or magazines.

Virtual worlds are 3-D streaming social media that enables the ordinary person, not just the entrepreneur, to monetarize their time online, and one of the ways that is achieved is by making it possible for tens of thousands of people to go into small rentals businesses and sustain the shops and homes of other people.

You seem to be jamming on Bay City. Why buy such a silly-priced parcel? We already saw parcels like that on other Linden zoned land for the last 2-3 years in Brown, Boardman, Shermerville, and we could only expect the exact same thing in Bay City. It's not a good model. All that happens is that wealthy hobbyists buy and hold, and then make some profit by the occasionally very wealthy end-user. But the Lindens can't declare a free land market -- and then put caps on their own content-filled and zoned land. I think they should, because what's happening is that a clear social good -- Linden zoned, content-filled, and protected land is being hoarded -- but they will not -- it's their own ideological decision.

They do make a lot from Bay City, even priced in Lindens, because it enables them to siphon off all the excess banking, ad extortion, and casino money remaining among some key players, and helps them put it into real estate -- where they can then make a profit, and the Lindens have to sell more Supply Lindens on the auction, which they do each money, and raise their income from half a million to a million dollars or more, which was their high at one point with the last real estate bubbles.

Real estate bubbles reward Supply Linden first and foremost, and of course Currency Linden, who gets a fee for all the transactions on the auction.

I don't think they should split the platform from a world based on real estate whatsoever. There are other platforms where you can play with Photoshop and Sketch-up and Google and make 3-D prototypes for business clients. Second Life isn't so perfect for that, but it has something far more important -- interaction among people in real time and asynchronic time and serendipity and removal of time and space barriers. There is no reason on earth why this cannot take the form that it has always taken in human affairs, with marketplaces, bazaars, chaihanas.

The model of one wealth patron sustaining a stable of high-end content creators as a marker of wealth, and collecting tributes or fees from portrait-sitters and various other donors worked in the Renaissance but it cannot work as a viable model for a modern economy; it can only be one facet of any economy.

er...Prok seems like there is

er...Prok seems like there is an idea in there above, but not sure I can isolate it. (is chaihana a turkmenistan exotic place--is a cool word, and not the same as kinahara) We don't like land speculation business, because a lot of people will lose out and winners don't really add that much to the future of SL--because they will be long gone when all the pieces drop to the ground. I would say that not all land barons are speculators--in fact some of them work quite hard to keep their renters happy and provide some service, which looks like a lot of thankless work as well. I think LL has a lot of plays to make--providing paying land buying customers with a service level agreement would be a good start. What agreement do land owners really have from LL? Agreement to pay? I think they will have to split the Platform from the Mainland/Bay City etc business--is where I was headed on that. Platform is the core hosting and service provision to land owners and users. Other stuff is what residents do, so should LL really be competing with residents? If so, shouldn't they have to play fair? Is it right that LL uses their SL splash screen to promote Bay City? Wouldn't other land sellers like to have access to millions of log-ons?

Chaihanas were all over

Chaihanas were all over Central Asia, the Caucasus, the Far East, etc. I could just say "thruway rest stop" or "truck stop" if you'd rather.

Uh, yeah, there's a pretty simple idea: a call for free enterprise and democracy, not corporativism as the model for Second Life. I guess the facts about the land *services* business just sailed right past you because you prefer your oligarchic/company town/corporativist model. Ok! : )

Your belated addition that "some rental agents" work quite hard with thankless work is just that -- a belated addition, tacked on, to an overall ideological hatred of free enterprise of the really democratic sort that benefits not just people like you with RL resources but lots more people. People are right to expect to be paid for a lot of thankless work. If they flip land and make a profit, they might just well as make a loss tomorrow -- it's work. I really don't like the barons holding all the Linden zoned land, and I think Lindens should zone a lot more and make the prices fall, and also on those particular legacy zoned sims, develop a better policy for their use so they are not hoarded, but that's not likely to happen. They are an aberration in the market, anyway.

It's ok to make money -- you do it yourself. Making money by flipping land isn't a crime, and isn't even morally repugnant, as the Lindens themselves do this very thing, using the arbitrage price of servers, and they make their revenue in this fashion, and that's fine. Again, it's perfectly fine that other people are in the real estate business. I suspect that as for others, what really bothers you is that this is a source of capital and a power base that you aren't part of, and you'd like to structure the entire world differently as a result, and force everyone to have your Television/Disney/Hollywood like model. Sorry, it cannot be imposed, and isn't viable for everyone or for the world.

If you are saying by "split the platform from real estate" you mean only *the Lindens' real estate inworld business," I don't think they should even be in real estate inworld. They should lay out a basic blank landscape, put in some roads and maybe the occasional windmill or fence or something that sort of sets the tone for theme or zone or civilization in some form, and leave the rest alone. They could even sell zoned sims for more on the mainland with covenants checked off to disallow adfarming or even a price ceiling. They can do whatever they want, the interface allows for whatever policy they wish to make.

I hardly think "service level agreement" is what they need with every purchaser of a 512 or 4096 -- that might be a rational offering for enterprise level accounts paying the $25,000 per year.

The splash screen should be purchasable by anyone within a set price schedule and a set of terms, i.e. PG or whatever. The allergy to advertising by the Lindens is one of the great killers of Second Life, and it spawns malignant forms of spam like ad extortion.

idealogical hatred of free

idealogical hatred of free enterprise...? a bit ott? anyway, must be getting old/tired in SL, cause I think I sorta agree with the last (more coherent) part of your comments...

My ideas are perfectly

My ideas are perfectly coherently expressed, Rain. What you need to do is examine your hatred of land speculation. It's not based in anything rational. It's also an exaggerated description of the market and services in Second Life.

Also, if you are only

Also, if you are only focusing on Bay City or Brown as "land speculation," that isn't the way to understand this aberration. Barons like Avi Arrow and alts who bought Brown or near Miramare imagine themselves as saviours of SL preserving the beauty of the land from the tawdry hordes. They are holding out for that perfect aesthetic wealthy German industrial artist or Japanese designer who will not feel any pain paying $350 for a 1024 and will then continue their high aesthetic vision for SL. A few others in Bay City are the old ad extortionists, and I think extortionism on land is very different than land "speculation" or marketing, and there is a policy against it (although the Lindens don't seem to invoke it in Bay City). Then there are people who might be considered opportunists but they will be burned, so your hatred of them is misplaced, you should feel pity. The stuff is sitting there. The Lindens will had 24 more sims or whatever and devalue what's out there with more Bay City builds, and that will be the end of that. That's why I refuse to spend even $300 for high visibility now, which would be justified as a kind of "classified ad".

Prok, some interesting

Prok, some interesting points--but not so persuasive really for me. But worth considering in the current picture of SL. Perhaps a more focused thread on Land Purchasing would be useful? And for what it's worth I don't hate or pity anyone--it is possible afterall to have a dialoge without diatribes, to have different opinions with making it personal. your related post here is good stuff -- http://secondthoughts.typepad.com/second_thoughts/2008/06/a-voiding-the-...

Yes, RightAsRain, when you

Yes, RightAsRain, when you begin your discussion characterizing people in SL as "land speculators" and (and you are...what? a content speculator?) and claiming that there's something wrong with land development or even land flipping, yes, you'll find that because *you* have made it personal and *you* have expressed hatred of a class of people, you will get a pushback. If that then feels to you like "diatribes," then...good. Don't be surprised and start issuing homilies to others. Consider readjusting your attitude about land in SL.

Reverend Rar, it looks

Reverend Rar, it looks Lindens did some calculating too. Zee put numbers up:
Land mass grew over 44%. The total number of regions owned by residents increased 44.2% over Q1 to just over 1.5 billion square meters. Our growth was due to the popularity of our newly launched “Openspace” land product along with a change in pricing to make the purchase of land more accessible to first time buyers. “Openspace” regions are full 65,000 square meter regions with an upfront fee of $250 and a recurring monthly fee of $75. We decreased the price for full regions by 40% to $1000 upfront (the recurring monthly fee remains $295). We also launched a new Land Store that instantly provisions new regions. Pricing changes plus a dramatically improved purchase experience fueled land sales in the quarter. On the other hand, premium subscriptions have remained flat since we decreased the stipend to L$ 300 per week in the second quarter of 2007. Prior to that the premium account essentially provided residents with a way to purchase L$ at a discounted rate. Because land represents nearly 8x more revenue to us than premium accounts, our focus has been on the launching of new land products rather than on enhancing the premium subscription. ...

And went to a hell of trouble to make them look nice (the graphs! ;)).

Land mass grew over 44%.
User Hours grew by 8.5% while peak concurrency grew modestly. (your bots?)
User-to-User Transactions grew over 14%.
Volume on the Lindex grew 5%.
The number of “profitable” inworld businesses grew by 9%

From the official SL blog.

@ Vint, copy of comments

@ Vint, copy of comments posted on SL blog re new data set and pretty charts:

lot of pretty graphs!

Land mass is really an odd thing to track in a virtual world. There is no land! Servers or capacity would be more useful. In terms of available capacity, I think that it is likley that total prims on the grid have actually DECREASED as a result of so many sim/void conversions. A full sim = 16.5k and 4 voids = 12,000. So while the grid is bigger it is also smaller!

More importantly the grid is probably more empty--lower ratio of active users to grid capacity. We typically load a full sim to 50 max avatars, but actually also load the voids to same level and it sorta works. Why? Because somehow the voids are load balanced and busier ones must be getting more of the CPU. (which also means a void void is subsidizing a busy void).

So, I guess take-away is more land mass = more avatar capacity, but with voids, less potential content. Makes my head spin a little.

But, seems like a little new data in this latest data set. or maybe i missed it before %). User to user transactions. Which shows the picture that we are feeling. Massive drop from last year! And really this is where the action is for business operators. I guess a lot has to do with gambling ban. If you take the user/user transactions and divide by the total hours you can see a pretty consistent range of about L220 to L240 of user/user transactions per hour. So not a lot of change there--which I guess is sorta stability/good news.

Now next question is how much of this user/user transactions are below L10--which is effectively a freebie and how much is above L10,000 which is gonna mostly be land payments. This would help us understand what the non-land economy is doing.

Nonethelss, LL should come clean and share data on void conversions vs new sim sales--as it is important to see new participant growth versus more service fees from existing residents (void conversion has a $100USD charge associated with it).

---

"There are three types of lies - lies, damn lies, and statistics." - Variously attributed to Benjamin Disraeli, Alfred Marshall, Mark Twain and many other dead people.

And Zee Linden there in the

And Zee Linden there in the comments on the amount of bots in those metrics: Bots. Based on a set of behavioural characteristics that we observe bots having, we believe that about 10% to 15% of our user hours are attributable to bots. This has been consistent for some time. I do not discuss that bots can have it's purposes & useful use, but let's face it, most bots on the grid serve camping or traffic statistics boosting purposes.

behavioural

behavioural characteristics...like not moving for hours and hours? Why not make that a TOS violation for free acounts and make them pay instead? Some good news in June data.. online hours are up. We expected to see a decrease as there were so many service failures over 2 weekends in June.

I can see why you have

I can see why you have trouble accepting land barons, and why "land speculation" bothers you -- because you believe deeply "there is no land". It's not that you can't accept a metaphor, or have pierced a metaphor, it's that you cannot accept human valuation, which is more than a metaphor. When people buy land, they buy land. They don't have the problem you do valuing it and living the metaphor, not just reading it. They hold it, and put things on it, and put it for sale, and buy more. It's not just a shelf space for display of content or game trophies -- it's intrinsically land, because the space around them -- privacy, building potential, etc. -- is always what they are buying. Hence the attractiveness of open spaces sims. Of course the open spaces sims are empty calories. They don't represent growth so much as a failure of the Linden's mainland policy and the unravelling of their island policy.

Prok--metaphors and immersion

Prok--metaphors and immersion aside, the is a big change now when voids got to 4000m vertically and more--so now no one need have an annoying neighbor (unless complaining about that is RP). I guess the only "real" land feature is linden water, maybe clouds? ctrl+shift+r gonna set you free...

Actually, people don't always

Actually, people don't always chose to live in the air. You can go up on the mainland in a skybox as well -- the mainland is what started the tradition of skyboxing, coupled with security orbs. People do like to be grounded, they like buildings on the ground, and there is nothing wrong with that, they don't want to live in a tekkie Moebius strip. You should pay attention more to what people actually want and do and not just listen to your extremists in your stable of architects and scripters if you hope to stay in business in SL.

LOL. attribution from

LOL. attribution from companies like LL is a bitch- aint it. Welcome to realife. get ready for Lively- where only free content from 3rd world students will be found selling Ford Ads..:) and greeies better be an Mtv product before it can "be aired" for a fair deal. Best to let Prok know that the FIC is really FCKD as well by the DIC who get salaries and stock options in SF:) But that has always been the plan, as ex Lindens who now work for hire at google and viacom both knew. nothing new here._) sad but true.

ok Prok, I give up...what is

ok Prok, I give up...what is a Moebius strip? Looks like, from wikipedia, some weird mathematical oragami. (thanks for my ongoing lessons in esoteric vocabulary ;))

tekkie moebius strip =

tekkie moebius strip = opposite of a pirl house = not a boring thingie ;-)

The PIRL houses that

The PIRL houses that thousands of people were willing to pay annually $45 million or so to the Lab for are what makes it possible for the tiny handful of tekkie Moebius strip sandboxers to goof around in cyberspace. Never forget it. Do not force your aesthetic on other people and take away their freedom. If you want to live in a Moebius strip, who could stop you? Stop pretending that this is going to be in mass demand; it will not be, and that's ok. Do you want to be in business in SL, or do you want to play art critic? Who pays for art criticism? In fact, Moebius strips are merely the uniform boring mass taste of the sandbox set, and I'd love to see something different coming from them. How about a Klein bottle.

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