The Rezzable sandbox, located at Rezzable Liberty, is moving. Not location, but direction, vision, focus. Rezzable's sandbox is for serious builders. People who are interested in expanding their mind and their building skills to their personal artistic best, and then, hopefully, a little better. A place where creative ideas can flow and builders and scripter can work in peace.
From time to time, we like to put out challenges, events, even contests to our creators and see what can be made. We want participation, involvement, a buzz generated. Maybe the sandbox can be open for a limited time, to the public, where creators can place their objects for sale. Or a task be offered where supply and demand can be met. The sandbox is a wonderful place to learn more about Rezzable and the many sims that are open.
I've just be given the honour as Rezzable Sandbox Supervisor and welcome your comments and suggestions.
WHAT SAY YOU???





Comments
i think it's great! go chica
Thu, 05/29/2008 - 18:03 — Beatrix Newt (not verified)i think it's great! go chica :D
Fortunately for me, I have
Thu, 05/29/2008 - 18:38 — Gweneth Lange (not verified)Fortunately for me, I have wonderful ppl around me (looks at YOU) and we all work together to make it AMAZING!
btw... noticed youre "not verified" we need to change that ;-)
why have a sandbox at
Thu, 05/29/2008 - 18:52 — RightAsRain Rimbaudwhy have a sandbox at all?
The initial idea was to have a space were serious builders (from intermediate to advanced) could work on their builds and also get some support from other builders. Some feedback, some ideas, some useful tips, scripty stuff but also some chance to learn about how to make more interesting things. In the last year we have had about 60,000 avatar visits from the now 400 or so members. There always seems to be a few people knockin' around every day.
But what should the mission for this place be now? It has to be more than just a free sim for some people to rezz a few things before they put into their shop. We know have a more robust web site where we can also exchange info, tips, tutorials with the Rezzable Creators group.
We are really interested in feedback now on this Sandbox experiment. What is good, what is bad, what can we do better to make this a more useful place.
I think the basic
Thu, 05/29/2008 - 19:28 — Neil Robinson (not verified)I think the basic functionality of a sandbox as a space to build is hard to improve on, but what about tools that'd better enable us to colaborate on fun and exciting projects, a way for us to say, hey, i've got this really great idea/experiment/concept, and I can build it but I cant texture it, or script it or whatever the skill requirement is, and then see who'd be interested in helping etc.
Also, how about a sim we can 'book' to try ideas, for instance I've an idea to create an intergrated sim wherby sculpties are used in the place of terraforming to create a house/building that spans the sim and is both 'above ground' and 'below ground' with undersea pods in coral reefs and etc.. fun idea, nobodys done it, I know I could, but its dang hard to do sim-scale stuff when you're wallet only has moths in. So maybe a system where you can more easily talk to the rest of the rezzable crew about an idea you've had, submit a proposal for consideration and if its a good one get access to a sim to develop your idea, or something. Once its done, you can pack it all up into a rezzer and give back the empty sim.
More thoughts as I get 'em, those are just the first two that popped into my head :)
TBH, if I was really going to
Thu, 05/29/2008 - 23:13 — Neotoy Story (not verified)TBH, if I was really going to put a lot of time and effort into a colab. build, I would have to be certain that it was going to last and get a lot of traffic, otherwise it's hard to justify. But sandboxes by nature are not static builds, they are always changing and if they fill up it becomes an obvious problem.. so seems kind of like there are natural limits that serve as a good guide as to what direction things should go.
True Neotoy - but the problem
Fri, 05/30/2008 - 00:46 — Neil Robinson (not verified)True Neotoy - but the problem with doing very large scale builds, is that you need a very large space to build them in - I think if Rezzable enabled people by giving them that space to create, we'd be free to expand our thinking and try out some really experimental ideas :)
Large scale builds can be
Fri, 05/30/2008 - 03:23 — Pavig LokLarge scale builds can be problematic. I understand what you're saying Neal about creating space for large scale works, but it also creates many difficulties. Rezzable has had many projects prototyped on a small scale in the sandbox migrate to full sims. Believe it or not there are many folk who can fill a sim in no time flat - I've often wondered if we've given folk like madcow cosmos a sim to play in just to get some relief from their hyper-prolific sandboxing :) Madcow seems to have laid down more prims than the rest of rezzables artists, their families and pets combined. The current sandbox sim was completely filled with madcow builds for several months before its current incarnation - the original sandbox was reclaimed for Relay for Life, and is now host to the NPIRL garden.
There's always a few floating sims around on the rezzable campus where we can put something that's outgrown the sandbox to see if it goes anywhere, something we've done on many occasions. The sandbox acts as audition for such projects to prove themselves on a smaller scale before getting space of their own allocated for further development. I believe several of our key sims started out this way. Just as often though such projects fade out after an intial flurry of building, and end up being eaten by the prim monster - enough of them that we'd probably be reluctant to hand sims over to folk we hadn't seen producing consistent output, and shown the tenacity and endurnce to take on a full sim build.
We like it when good ideas do come to fruition though so do take on applications from time to time. The prospect of a free sim to build in, for us struggling creators, is an extremely popular thing - I've even had lindens ask me if we had spares :P So our policy has been to get to know folk in the sandbox or through projects in other places in sl before accepting proposals. There are other collectives in SL running on different models which do offer sims for shorter term rental, but I'm unaware of any that offer them for free. For us it's only prudent to check builders credentials before doing the same.
Well that's my two cents, the boss may beg to differ :P
We try all kinds of
Fri, 05/30/2008 - 10:45 — RightAsRain RimbaudWe try all kinds of things...Tunnel of Light for example originated as an idea from Spiral and then we got behind it and create that brand and supported development. I guess Greenies was also inspired from the original Greenies statues. Crimson was an idea we first saw at another sandbox.
In fact from the Garden we are in discussion with several people to make new stuff. So in general we are always looking around.
Having said that, I agree with point from Neotoy that actually the traffic and longer term commitment is important. Fact is that traffic in SL is not growing that fast and still many noobies not getting past orientation or the freebie/sex areas. So we are a lot more interested in now in making our existing, known, loved brands more interesting, deeper, richer content and of course more interactive.
From a builder perspective, it means that almost certainly build will need to have more complex scripting. If your build is just sitting there, it really isn't going to be engaging enough for visitors. And also a little bit of interaction goes a long way--so also no need to overdo it.
For me this means that we could help builders link to both useful (low-lag) scripts as well as some scripters to collaborate with. They usually have the opposite problem, ie can make prims do something, but not look so nice.
Dunno...maybe we need a builder/scripter dating service!
Perhaps we could terraform a
Fri, 05/30/2008 - 12:38 — Pavig LokPerhaps we could terraform a ledge along one side of the sandbox (like we once had) or similar area for script sandboxing. Long and thin would seem to work though as folk who need little room can work side by side. Anyone can change media rights could be set for the parcel - or it could be divided into several allotments to allow testing of media scripting. A thin no object entry, short autoreturn parcel could stand between it and the main sandbox sim to catch stray rezzed objects.
Scripters, or folk learning scripting, don't often need a lot of space to practice their art. The larger part of the work is standing around on the spot, falling afk while they stare at a plywood box. Something that can be done on a 10x10 platform at a pinch, though obviously slightly bigger is nicer. After the scripts are more refined and tinkered with there'd be a full sandbox meters away where code could be integrated into larger builds.
Several of our folk (self included) have collected libraries of opensource scripts we could put out for people to tinker with. Maybe these, and other scripting resources could be put down one end in a small learning parcel for this purpose. Raising the scripting platforms onto a ledge helps in three ways; it makes the scripting parcels appear as a distinct area to avoid encroachment, lets us hide the protective no-object-entry band on a slope where people won't try to build, and gives a nice hilltop view of the sim to scriopters so they can be inspired by what's happening around them when they aren't busy looking at their plywood box.
Just my two cents.
pav...sounds like a good idea
Fri, 05/30/2008 - 19:19 — RightAsRain Rimbaudpav...sounds like a good idea above!
Encouraging scripting is a
Fri, 05/30/2008 - 22:55 — Ordinal MalapropEncouraging scripting is a good idea certainly, and I can see the attraction of having both a library of scripts set up for people to look at, and also a "lounge" in the area where they know they can go to find other scripters to chat with and discuss problems.
I would be quite happy to have regular hours that I attend there - I'm sure that I could help a few people.
Great idea Ordinal
Fri, 05/30/2008 - 22:58 — Gweneth Lange (not verified)Great idea Ordinal
Miss Ordinal?! Weally?!!!
Fri, 05/30/2008 - 23:58 — Vint FalkenMiss Ordinal?! Weally?!!! Yeey! *goes to rezz first in the queue for help* ;)
What for instance with a 'mentor' program? We used to have those that connected a photograph person with a Photoshop person for a month, and during that month you were allowed to bug each other with all sorts of silly questions, for 'hey, what do you think', 'how can I do this better' and 'SOS! Please! Now!'. Was rather fun.
We could marry a builder to a scripter for a month's time?
"I, scripter, take you, builder, for my virtual lawful creation partner, to have and to hold, from this day forward, for better, for worse, despite script lag, despite prim limits, in laggyness and inventory loss, until the grid goes down or at least for a month."
Vint, sounds like you and RAR
Sat, 05/31/2008 - 01:07 — Gweneth Lange (not verified)Vint, sounds like you and RAR see eye to eye on a Sandbox dating service.
Scripters area is now on the
Wed, 06/04/2008 - 07:42 — Pavig LokScripters area is now on the sandbox, with these features:
* script library that any rezzable creators can contribute to or use (more below
* classroom / scripters hangout area.
* 5 scripting bays (each on their own little parcel to enable media scripting if required)
* "the parcel of death" a slightly larger parcel with damage and push enabled.
* a band of no-object-entry between the scripting parcels and the sim (to catch stray bullets, vehicles or moving scripted prims)
* a tiny no-script parcel for loading script library books.
The scripting library is perhaps the most interesting new thing. Scripts (and related groups of scripts) are on a bookshelf - click on one to get the contents in a folder.
Anyone can add scripts to the library by going and clicking the glowing red book for a kit. This will give you instructions and a script giver book. Simply load it up in the no-script parcel provided and put it on the shelf. Your scripts will be freely available for anyone to peruse. Please ensure you comment them well so that others can learn from them.
The scripting sandbox areas are a work in progress and we welcome any suggestions or contributions folk make have to improve them.
Pavig, thank you so much for
Wed, 06/04/2008 - 12:12 — Gweneth Lange (not verified)Pavig, thank you so much for this!
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