We deploy our work across the desktop, browser, smartphone and tablets. We create our own Products and also do Projects for clients. It is important that our games are exciting and yet easy enough to use. Plus they should have a solid technology foundation so that many, many people around the world can use them. We like to work rapidly and connect with users as soon as possible understand how they react and then to enhance and improve the offerings.
Want to kick-around some ideas for new educational games with us? Drop us an email!
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We work with some of the most creative and inspired developers, 3D content creators, graphic designers, game fanatics, domain experts and hardcore coders in the world. We pull them into our undertakings, challenge them and give them space to do amazing stuff. When then package it all together and make it available for users as fast as we can.
Jonathan Himoff, CEO Jon likes to make online content that amazes and surprises users while actually sharing some new knowledge with them. Coming from the world of enterprise software, he does sometimes make things a little too complicated, but they are really scalable. He is committed to making sure the Products are exceptional and that all the clients are completely satisfied.
John Bowden, Technical Guru John loves to get deep into the code and do the smart stuff. He plugs together all kinds of bits and pieces of technology to enable reliable and intriguing interactions to happen. He will also write the occasional song (and make us all listen to it).
Alasdair Semple, Technical Guru (Apple flavor) Alasdair likes to wave around increasingly small and lightweight Apple products while thinking about how to make new kinds of apps, games and websites. He can get really wound-up and frothy talking about methods, APIs and why Drupal does unexpected things.
Rachel Harper Joseph, Designer Rachel stands in the cross-fire between millions of great ideas and the reality of deadlines in order to ground everyone to get something great made sooner rather than later. She writes a lot of specifications and dialogues, but also is really happy to power-up CS5 and crank out some graphics.
David Watts, 3D modeller Usually David sits quietly staring into his monitor as he makes elaborate and awesome 3D digital content and animations. He has made historic buildings, mummified remains and created some wicked steampunk-inspired virtual areas. He'll happily smoke a montecristo #6.